Rice Field
A demo inspired by my trip in japan and the beauty of ricefields.
How it works
This demo use two meshlines, one for the floor to delimited the fields and anothers for the rice.
Performance
Both are using the instance(true)
for performance.
Make rice grow
For the rice field it use a compute shader to make it grow & react to the mouse.
Floor
For the floor it use mitters(true)
to get nice edge.
Global shape
The shape use a simple quadtree + padding offset to separate each field
Final touch
The sky is a simple gradient using scene.backgroundNode
& there is a reflector
to simulate the water