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Rice Field

A demo inspired by my trip in japan and the beauty of ricefields.

How it works

This demo use two meshlines, one for the floor to delimited the fields and anothers for the rice.

Performance

Both are using the instance(true) for performance.

Make rice grow

For the rice field it use a compute shader to make it grow & react to the mouse.

Floor

For the floor it use mitters(true) to get nice edge.

Global shape

The shape use a simple quadtree + padding offset to separate each field

Final touch

The sky is a simple gradient using scene.backgroundNode & there is a reflector to simulate the water