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Venus & David

Similar concept than GPU Circle Example - It's a morph between two classical sculptures using MeshLine instanced for the representation.


Behind the scene

  • There is only one Meshline and the transition is done using one uniform morph
  • Both model are raycasted using three-mesh-bvh to generate positions.
  • Line are instanced for performance
  • A Postprocessing with a bloom is applied for a ScienceFiction rendering