Venus & David
Similar concept than GPU Circle Example - It's a morph between two classical sculptures using MeshLine instanced for the representation.
Behind the scene
- There is only one Meshline and the transition is done using one uniform
morph
- Both model are raycasted using
three-mesh-bvh
to generate positions. - Line are instanced for performance
- A Postprocessing with a bloom is applied for a ScienceFiction rendering