Getting Started
This guide will walk you through the basics of installing and using Makio MeshLine in your Three.js project.
Installation
First, install the package:
bash
pnpm add makio-meshline #or npm/yarn
Basic Setup
Here's a minimal example of how to create a simple circular Meshline
and add it to your scene
javascript
import * as THREE from 'three/webgpu'
import { MeshLine, circlePositions } from 'makio-meshline'
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(55, innerWidth / innerHeight, .1, 1000)
camera.position.z = 20
const renderer = new THREE.WebGPURenderer({ antialias: true })
renderer.setSize(innerWidth, innerHeight)
document.body.append(renderer.domElement)
const line = new MeshLine()
.lines(circlePositions(64, 10))// 64-segment circle, radius 10
.closed(true) // we close the loop ( last 2 point are connected )
.lineWidth(1) // dimension in world units
.color(0xff8800) // color
.gradientColor(0xffffff) // with a gradient to white
scene.add(line)
const loop = () => {
renderer.render(scene, camera)
requestAnimationFrame(loop)
}
loop()
That's it! You should now see a vibrant orange circle in your scene.
Next Steps
- Use the Sandbox example to test the options and generate the code for your line
- Check other examples Live Demos to see various implementations in action
- Check out the API Reference to explore all the available customization options.